Lifetime Lunar fan and "In my opinion."
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- Nanza Bandit
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Lifetime Lunar fan and "In my opinion."
Silver Star Harmony was truly magnificant and in my opinion the best Lunar of them all.The graphics were astounding and perfect for the Lunar Franchise, I really hope we can see a sequel for it or for the ps vita. I just hope they stick to the roots of a 2d beautiful and artistic game with the most important part being the battle system needs to stay the same. I've never been so happy in my life as when I saw my range or number of attacks increase per a level up. Save for one part of the game which was very anti climactic. When Ghaleon betrayed Quark and Alex I expected much more voice acting. I was severly dissapointed with that scene as its one of the most important ones in the game.
Re: Lifetime Lunar fan and "In my opinion."
I'm not so sure. I think that if 3d were done right it can look great. I think that some of the current gen Dragon Ball Z games and Naruto games look amazing in 3d. Almost exactly like playing an episode. If Lunar could copy that art style I think 3d would be the way to go. And to be honest, 3d is the next leap Lunar needs to make. 2d is great, but its a bit too nostalgic. Lunar needs to move on.EternalDragonX wrote:I just hope they stick to the roots of a 2d beautiful and artistic game with the most important part being the battle system needs to stay the same.
***Also***
This L:SSH was awful. Its colloquialism was like taking nails and grinding them across a chalk board. But to each his own.
Re: Lifetime Lunar fan and "In my opinion."
I actually love the graphics.
I am simply just upset that they also dumbed down the map design, and the tiny things, like spell animations taking too long with unnecessary segments, and monster respawns.
Fixing those things would not be hard in my opinion, if they ever do another game like SSH. The resources are amazing and maps look GORGEOUS! Unfortunately, they did not polish other things like they did the graphics and music...
I am simply just upset that they also dumbed down the map design, and the tiny things, like spell animations taking too long with unnecessary segments, and monster respawns.
Fixing those things would not be hard in my opinion, if they ever do another game like SSH. The resources are amazing and maps look GORGEOUS! Unfortunately, they did not polish other things like they did the graphics and music...
- LunarRaptor
- Black Dragon Wizard
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Re: Lifetime Lunar fan and "In my opinion."
Yes, Aaron, because the last time Luanr tried something new (Dragon Song) it worked SO well.
"All you have to do is decide what to do with the time that is given to you." -Gandalf the Gray
Re: Lifetime Lunar fan and "In my opinion."
Actually, from what I hear, the true reason Lunar DS failed is not because they "tried something new", but because they ditched the original script and put a lazy effort into the battle system.
It's mostly flawed from a design standpoint than anything, and you don't need a big budget to have decent design. Quite the contrary, Lunar DS had AMAZING resources! I mean, just listen to the music! And the graphics are sweet! Which makes me wonder what in the world they were thinking when they screwed things over!?
It's mostly flawed from a design standpoint than anything, and you don't need a big budget to have decent design. Quite the contrary, Lunar DS had AMAZING resources! I mean, just listen to the music! And the graphics are sweet! Which makes me wonder what in the world they were thinking when they screwed things over!?
- Kizyr
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Re: Lifetime Lunar fan and "In my opinion."
Sort of... I agree that Lunar DS clearly had good technical resources in it -- I still really like the music from the game. They didn't ditch an original script; the problem (with the story) was transitioning from the storyboard to a script in the first place. Though even if they got that aspect right, the battle, inventory, and magic systems were so awful that it took everything else down.
Even then... The fact that they fell through in so many areas kind of shows the level of effort they're willing to invest in something "new". KF
Even then... The fact that they fell through in so many areas kind of shows the level of effort they're willing to invest in something "new". KF
~Kizyr (they|them)
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Re: Lifetime Lunar fan and "In my opinion."
Well wasn't the team who did DS a completely different batch of people?
- Shiva Indis
- White Dragon Knight
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Re: Lifetime Lunar fan and "In my opinion."
^ Depends on what you mean by a different batch of people. DS was developed by the same company that did SSS and SSH, and there's a lot of similarity between DS and SSH in terms of visual presentation. Like over-long monster animations... But also a lot of good things.
「まあいいけど。」
Re: Lifetime Lunar fan and "In my opinion."
I have always enjoyed Lunar DS's battle system. But the story was weak and so was the translation. There were many grammatical and spelling errors throughout that game.
Also 3d isn't new. It's standard now. Only niche games do 2d. But I think there is a strong argument that Jrpgs are niche including Lunar.
Also 3d isn't new. It's standard now. Only niche games do 2d. But I think there is a strong argument that Jrpgs are niche including Lunar.
Re: Lifetime Lunar fan and "In my opinion."
Lunar is THE embodiment of classic RPG. Either it should use 2d sprites in 3d environments like Grandia and Xenogears, or it should remain completely 2d!
I kinda enjoyed Lunar DS too, somewhat... Well, the cards at least. There's just something fun about killing foes to steal their abilities. I would love to see that in another Lunar game.
My problems with the battle system were the lack of spells, the WEIRD screen transition for big foes (Red dragon has a super long neckamrite?), not being able to select your target, lack of strategy (May be attributed to the lack of spells), having to blow into the mic to run (a gimmick), and the fact many foes can DESTROY your hard-earned equipment after grinding hours in the job system!
But I did like how the game gives you a choice for guaranteed items after a battle, or experience. If it was me though, I'd make it more of a scale thing where you still get both, but in Virtue Mode you simply gain less items.
I kinda enjoyed Lunar DS too, somewhat... Well, the cards at least. There's just something fun about killing foes to steal their abilities. I would love to see that in another Lunar game.
My problems with the battle system were the lack of spells, the WEIRD screen transition for big foes (Red dragon has a super long neckamrite?), not being able to select your target, lack of strategy (May be attributed to the lack of spells), having to blow into the mic to run (a gimmick), and the fact many foes can DESTROY your hard-earned equipment after grinding hours in the job system!
But I did like how the game gives you a choice for guaranteed items after a battle, or experience. If it was me though, I'd make it more of a scale thing where you still get both, but in Virtue Mode you simply gain less items.
- Silver Phoenix
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Re: Lifetime Lunar fan and "In my opinion."
If Lunar was ever given the time of day on a console it would either have to be as visually amazing as Ni no Kuni or done in 3D like Grandia with Toshiyuki Kubooka doing all of the character design and animation. Unfortunately we're all going to be dead and GameArts will be out of business because they don't want to take a risk with anything other than handheld crap.
Re: Lifetime Lunar fan and "In my opinion."
It's a shame we wont see more.
Re: Lifetime Lunar fan and "In my opinion."
I just found the battles WAY to easy. I can just see borgan's fight now...1 hit kill and Ruby will still say that he was hard to kill(and mean it)
Re: Lifetime Lunar fan and "In my opinion."
Handhelds are amazing because of keeping 2D alive. Thanks to them, we can continue to get SHMUPs and SOTN-style Castlevania games.Silver Phoenix wrote:If Lunar was ever given the time of day on a console it would either have to be as visually amazing as Ni no Kuni or done in 3D like Grandia with Toshiyuki Kubooka doing all of the character design and animation. Unfortunately we're all going to be dead and GameArts will be out of business because they don't want to take a risk with anything other than handheld crap.
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