Lots of great replies here!
I had initially checked back a few days after my original post and didn't see anything, so I started to think the forum was dead in the water. However, I'm glad I checked back today. And Happy Holidays, by the way!
@ Temzin - What misguided campaign were you referring to?
@ Everyone else - I'm not familiar with the financial situation or status of Game Arts these days. Does anyone here think Game Arts would ever sell the rights to the franchise? With such a large (cult) fan-base, I truly believe the series could be revived. The question is, who would be willing to do it and how much would it cost?
What I have is a very rough-draft, which will likely take another two or three months to edit and revise (I'm working alone.) I'm confident this story has potential, but I'll confess, it has reused many tropes from SSSC and EBC (and that was done to pay homage to the series.) The best way I can describe 'Silver Legacy' to Lunar fans is similar to how Star Wars fans felt when they first saw "The Force Awakens."
**I'll sum up the first part of the story and add the second part later (if you guys want more!)
Not long after the events of EBC, Hiro and Lucia activated the 'Machine' (you'll learn more in detail about that in the script) located at the top of the 'Crystal Palace,' which began a slow process of siphoning energy from Lunar (and restoring it back to the Blue Star.) This would lead to the 'Great Awakening' in which humanity steadily returned to their native home (and as by the will of Althena.)
Approximately, 500 years later, the Blue Star is now a partially, self-sustaining world. It is governed by a kingdom and ruled by 'Queen Ursula.' However, after what seemed like centuries of peace and prosperity, people suddenly stopped migrating to the Blue Star. The kingdom lost all contact from Lunar. As a precaution, the Queen ordered her army to guard the Crystal Palace.
On the other end, Lunar has deteriorated significantly. Much of the seas have dried up. The sky has become a murky, brownish color and most of the greenery has turned into a desert-like wasteland. In addition, magic has become very weak on the moon. And to make matters worse, a right-wing group known as the 'Neo-Vile Tribe' has sealed off access the ancient 'Blue Spire' from the rest of Lunar. Nobody knows what their true intentions are.
This brings us to Kaleb: a young farm-boy who lives with his mother about a day's travel from St. Zephyra (the capital city of the Blue Star.)
One night while chopping firewood, he suddenly hears a girl scream. He runs into some nearby woods and defeats a few goblins, revealing that the girl is actually a small (green), flying cat. They eventually become friends, and 'Star' becomes a family member of the farm.
Not long later, Kaleb's mother sends him to St. Zephyra to fetch some spices.
During their time in the Capital, Kaleb and Star are introduced to Queen Ursula and an intimidating 'Knight Captain' known as Tyrannis. And after getting a 'culture shock' from city-life and making friends with a young priest and a 'mysterious rogue,' Kaleb returns to his farm only to find it destroyed by a sudden and violent earthquake.
Sadly, Kaleb's mother succumbs to her injuries and before leaving the farm, Kaleb and Star find a heirloom that was hidden away inside the barn, which resembles a talisman.
Not having any idea what the strange item is, Kaleb returns to St. Zephyra to ask the priest (Dillon.) Of course, Dillon has no idea what it is, but suspects an old 'friend' of his might. Dillon leads Kaleb and Star on an expedition over a mountain-pass and into the highlands. On the way there, they are attacked by brigands, but the party is quickly saved by the mysterious rogue (Blaize.)
With some reluctance by Dillon, Kaleb allows Blaize to 'join the party.'
Eventually, Dillon leads the party to a mystical and lonely 'wise-man' that tells Kaleb that the talisman is part of an ancient prophecy. The wise-man also suggests that Kaleb appears to be too frail to be part of such a story and tells the party to immediately leave his home.
However, after another terrifying earthquake event followed by a mysterious beam of light shooting upward into the sky, the party decides to investigate the source of it, which eventually leads the to the 'Crystal Palace.'
They stealthily infiltrate the ancient fortress (avoiding Ursula's guards) and use all their strength (and wit) to withstand the enemies and traps that have infested the Crystal Palace.
Once the party reaches the top, they see the 'Machine,' that is responsible for quakes and beams of light that's directed at the 'Moon.' They also witness a confrontation between Ursula and Tyrannis. With an act of treachery, Tyrannis critically wounds Ursula in a dual. As a result, the party tries to intervene and save the Queen. However, Kaleb quickly discovers that he's no match for Tyrannis.
The powerful 'Knight Captain' rips a pendant away from Ursula's neck (Lucia's Pendant.) Tyrannis also mocks the party and realizes that she will need something 'more powerful' to destroy the 'Machine.'
After using Lucia's Pendant to activate a 'teleportation' device, Tyrannis is instantly sent away. Ursula implores Kaleb and company to follow after and stop Tyrannis or the world could be in grave danger. Kaleb agrees to do it, but Dillon opts to stay behind and help the Queen.
With the last of her strength, Ursula uses her magic to keep the portal open to allow Kaleb, Star, and Blaize to pass through.
**The rest of the story takes place on Lunar!