Re: #BringBackLunar
Posted: Wed Mar 24, 2021 5:22 pm
Alright, all of this discussion got me curious to take a look at their website. A few things I notice:
1. The website overall could use a redesign. I got a 1990s vibe from it, which isn't bad, but it takes some persistence to dig into the news or find the content I was curious about. I actually missed the survey on my first look because my eyes are trained to skip anything that looks like an ad.
2. It could use copy-editing too. I can forgive idiomatic issues that come from English as a foreign language, but things like inconsistent capitalization communicate sloppiness in a genre where they really should be putting their best foot forward.
3. When I hear IndieGogo for an ad campaign, that also raises alarm bells in me. That isn't even crowdfunding for a product; that's crowdfunding to pay for advertising to raise awareness about a petition campaign that hopes to attract the attention of a company (identified as "Game Arts" in the pitch) that hasn't released games in a while and has little power to make anything. There are too many points that are poorly conceived, and I have serious concerns about the accountability of ad spending here since there isn't even a deliverable (a game, a product, a token) being promised. At least the IndieGogo is closed.
I don't mean to be a downer. Fan art, interviews, discussion - all of that is great, or I wouldn't even be here! I'm appreciative of generating new content like the interviews. All that said, petition efforts tend to have low probability for success to begin with, and I wish these efforts were directed toward something more concrete and accountable, like a fan site or channel, rather than a petition that feels nebulous, misdirected, and possibly opportunistic.
1. The website overall could use a redesign. I got a 1990s vibe from it, which isn't bad, but it takes some persistence to dig into the news or find the content I was curious about. I actually missed the survey on my first look because my eyes are trained to skip anything that looks like an ad.
2. It could use copy-editing too. I can forgive idiomatic issues that come from English as a foreign language, but things like inconsistent capitalization communicate sloppiness in a genre where they really should be putting their best foot forward.
3. When I hear IndieGogo for an ad campaign, that also raises alarm bells in me. That isn't even crowdfunding for a product; that's crowdfunding to pay for advertising to raise awareness about a petition campaign that hopes to attract the attention of a company (identified as "Game Arts" in the pitch) that hasn't released games in a while and has little power to make anything. There are too many points that are poorly conceived, and I have serious concerns about the accountability of ad spending here since there isn't even a deliverable (a game, a product, a token) being promised. At least the IndieGogo is closed.
I don't mean to be a downer. Fan art, interviews, discussion - all of that is great, or I wouldn't even be here! I'm appreciative of generating new content like the interviews. All that said, petition efforts tend to have low probability for success to begin with, and I wish these efforts were directed toward something more concrete and accountable, like a fan site or channel, rather than a petition that feels nebulous, misdirected, and possibly opportunistic.