The path to sub 2:30. New route, New tech, New discoveries. Here's how we get there:

For discussion of Lunar: The Silver Star, the original game for the Sega CD
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RedHairGreenEyes
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The path to sub 2:30. New route, New tech, New discoveries. Here's how we get there:

Post by RedHairGreenEyes »

Hello all!

I'm very pleased to announce, the year of the sub 2:30 speedrun has begun!
I've recently been rerouting my run for Lunar and have had very promising results. Since I feel this will be my true, final push into Lunar: The Silver Star, if even just for my future-reference, I thought I would be as transparent here as possible on the new tech, the new ideas and just...try to freely document the whole process for the community.

I'll probably end up posting a lot of this stuff elsewhere afterwards (like in the speedrun.com's guides pages, etc), but I thought I would debut it here.
Hopefully some Lunar fans will be interested to see the process.

I'm planning on posting images, detailed breakdowns, and answering any questions or comments I get in here. It will mostly be a log of what it took to change the current 2:38 world record into a 2:29.

I'm excited to share this stuff and my knowledge. Once I grab that sub 2:30 ill truly have reached my final spedrunning stretch goal.
If this speedrun is going to have any future after that point, I feel obligated to do my part to share my arcane knowledge.

Anyways, keep checking back over the next bit. I'll be sure to post some goodness in here soon!

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Kizyr
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Re: The path to sub 2:30. New route, New tech, New discoveries. Here's how we get there:

Post by Kizyr »

Apologies if you've already answered (I haven't had time to check the 2:40 video), but do these speedruns require anything like glitch exploitation or major skips? Curious also if there are differences involved in localization that are used to do any exploits (basically like how the Lemina Bug is only possible in the US Lunar 2).
~Kizyr
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RedHairGreenEyes
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Re: The path to sub 2:30. New route, New tech, New discoveries. Here's how we get there:

Post by RedHairGreenEyes »

Heya Kizyr,

So there are some big version differences, but not HUGE

English version removes Black Dragon Boss fight's full-party breath attack (helpful)

But

Buffs 6 Boss Monsters' HP (including blk dragon) compared to their NTSC-J boss versions

The biggest one though is that you can only get 1 level-up per experience event.

So you have a couple stretches in the NTSC-J version where you need to quickly fight a bunch of low exp battles to catch Alex up. Otherwise his "To Next Level" Stat will stay at 0 for several level-ups in a row before climbing again.
------

That said, glitch wise, I've found almost nothing in the game.

The Kyle Weapon Swap Glitch:

For some reason Kyle can equip the Pixie Bow. If you equip him with the Pixie Bow AND a normal one of his weapons at the same time (yes, you can), Kyle can utilize BOTH weapons in battle AND can swap them each round by selecting the desired weapon in Kyle's item menu MID BATTLE!

........kinda completely useless except for ultra niche situations though...

The AutoScroll Glitch

When you walk into a shop(?), run up to the shopkeeper AND talk to them all frame-perfectly(?) After entry...it breaks the game's menus.

From then on, the game will want to automatically scroll any menu selector downward with no known way of fixing the Glitch...

...all this one does is make me take an extra second to talk to shopkeeper in game now...kinda stinks.

I think that's about everything for those categories. I'll add more to here later if not.

RedHairGreenEyes
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Re: The path to sub 2:30. New route, New tech, New discoveries. Here's how we get there:

Post by RedHairGreenEyes »

Within the first hour after the 1 year anniversary of my latest WR, I've just finished confirming the *cough* Final, New route!
Things are now possible that were not before. Things, in fact, went SO well, that I have to put some extra time into testing the latest stuff before more actual runs can start.
I was hoping to play for the anniversary etc, but the new discoveries were more important than an arbitrary date.
While I gather the notes as I do the final phase of this route testing, I'll post some great in-depth info in this thread.
But for now, here's just a quick grab-bag of the new stuff that's been developed for the route:

- Initial Meribia shopping is WAY different
- Alex's early equipment is completely different leading to NEW STRATS in the Bronze Dogs boss
- Cool new weapon swapping/fight tech for Lizards boss
- Much more difficult steproute after Lizards (have to react to mobs instead of memorizing them)
- With new tech ahead, at Meribia Shopping 2 we can guarantee only needing 3 Wind Essences (and we route for 2 fewer Cascade Rings now too).
- NEW / Completely different Giant Root Manip (Alex no longer strong enough to kill Plants)
- New GIGANTIC steproute that eliminates a 35+ second Save+Quit. Takes us from Myght's Lab > Pao > Grizmol > Dark Cave > Blk Drg 1 > Talon
- New leveling tech starting with Alex gaining 8-9 levels en route to Talon (instead of 3-4)
- New final sell-off done EARLY - we get WAY fewer Seeds of Vigor now (so watch Alex's MP!)
- Black Dragon TAMED! This fight is easy, consistent, AND only uses 2 Holy Flutes now!
- Knight Tank fight turned from WEIRDEST boss strats to WEIRDER boss strats! Now, we utilize Kyle's (glitched(?)) ability to equip the Pixie Bow to help force a victory with only Alex and Kyle surviving
- NEW dragon Angels fight (strats) - Alex has MUCH higher MP now...
- BORN READY TO SAVE THE WORLD - NO use of Ramus' shop AT ALL! We go STRAIGHT to the Grindery now!
- Much higher levels on average in end game, but much MUCH tighter resources. We might end up with only 7 Seeds of Vigor to play with throughout the final 4 bosses+ so...it gets intense!

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