Blind witches

For discussion of Lunar: Silver Star Story, the remake of Lunar 1 for Saturn/Playstation/PC and all its translations
User avatar
Shinto-Cetra
Red Dragon Priest
Posts: 202
Joined: Wed May 01, 2013 3:49 am
Location: Straight outta the Grindery!
Contact:

Blind witches

Postby Shinto-Cetra » Wed May 23, 2018 4:12 am

Youtube user さとみch has uploaded the SSS on Win98 cutscenes. Looking closely on this higher resolution FMV, I discovered something very wrong with the Vile sisters cutscene...
Screen Shot 2018-05-23 at 12.08.47 AM.png
Screen Shot 2018-05-23 at 12.08.47 AM.png (262.54 KiB) Viewed 1196 times

THEY DON'T HAVE ANY EYES OR MOUTHS!!
Another reason I prefer SCD Xenobia. But seriously, this is quite an animation oversight.

User avatar
ShugoHanasaki
Red Dragon Priest
Posts: 143
Joined: Fri Jul 07, 2017 4:53 am
Location: Lavender Falls
Contact:

Re: Blind witches

Postby ShugoHanasaki » Sun May 27, 2018 11:11 pm

Oh wow! That's some terrible quality!
LUNAR Telegram Group Chat

https://t.me/WorldofLunar

"I'll fade away and classify myself as OBSOLETE"
- Jeff Hardy -

User avatar
Shinto-Cetra
Red Dragon Priest
Posts: 202
Joined: Wed May 01, 2013 3:49 am
Location: Straight outta the Grindery!
Contact:

Re: Blind witches

Postby Shinto-Cetra » Mon May 28, 2018 12:28 am

ShugoHanasaki wrote:Oh wow! That's some terrible quality!


Yeah I kind of doubt the developers who used 480p screens at best predicted the rise of 1080p let alone 4K screens and how blown up their images would look on our modern displays :lol:. I also zoomed in to emphasize their blank faces, which added to the pixelation. Granted it is still the best-looking version of the remake cutscenes I have seen.

User avatar
Kizyr
Keeper of Knowledge (probationary)
Posts: 8057
Joined: Wed Dec 25, 2002 7:36 am
Location: Marius Zone
Contact:

Re: Blind witches

Postby Kizyr » Tue May 29, 2018 1:36 pm

I haven't had the chance to play through all of the Windows SSS (just test it out to see that it works, and pull some files for the site). But, it doesn't surprise me that they had to... cut a few corners... to get it to work on PCs in that era.

Then again consoles from around then weren't more powerful either... It could just be that TV's resolution was bad enough to obscure it all. KF
~Kizyr
Image

User avatar
Shinto-Cetra
Red Dragon Priest
Posts: 202
Joined: Wed May 01, 2013 3:49 am
Location: Straight outta the Grindery!
Contact:

Re: Blind witches

Postby Shinto-Cetra » Tue May 29, 2018 11:04 pm

Kizyr wrote:I haven't had the chance to play through all of the Windows SSS (just test it out to see that it works, and pull some files for the site). But, it doesn't surprise me that they had to... cut a few corners... to get it to work on PCs in that era.

Then again consoles from around then weren't more powerful either... It could just be that TV's resolution was bad enough to obscure it all. KF


Actually, I suspect that this was an issue with the source footage going back to Silver Star Story (non MPEG version on Saturn) it just wasn't visible with more pixelated older versions eg both Saturn versions, PS1 even PSP I never noticed it, (though that could just be me not overanalyzing on SSH.)

Update: I checked the cutscene on PSP upscaled to HDTV via my XRGB mini Framemeister, and I could see their eyeless faces in that one scene. I don't have any capture equipment, so I can't submit a screenshot.

User avatar
Shiva Indis
White Dragon Knight
Posts: 958
Joined: Mon Sep 12, 2005 3:59 pm
Location: Genjuukai

Re: Blind witches

Postby Shiva Indis » Tue Jun 12, 2018 3:25 pm

Yeah, the video compression was not up to the challenge that this particular cutscene posed. Most of the other videos are easier to make out than this, but as a stylistic choice, reducing facial features in situations like these to conserve detail is a pretty reasonable move for an animator. Considering that the whole field looks like this:
3sisters.png
3sisters.png (323.79 KiB) Viewed 871 times

The characters are full-body and they take up roughly the center third of the frame. There is a lot of detail to work on already, and with the hair, clothing, fire and background all moving around the figures, the viewer is unlikely to focus too much on the faces.
「まあいいけど。」

User avatar
Sonic#
Pao Tribe Chieftain
Posts: 4552
Joined: Thu Dec 26, 2002 3:27 am
Location: Here, there, everywhere
Contact:

Re: Blind witches

Postby Sonic# » Wed Jun 13, 2018 2:28 am

There's an article to be written about missing body parts for the sake of overall design or performance. It makes me think of the footless characters in Fire Emblem: Awakening or the faceless NPCs in Persona 5:
Image
Sonic#

"Than seyde Merlion, "Whethir lyke ye bettir the swerde othir the scawberde?" "I lyke bettir the swerde," seyde Arthure. "Ye ar the more unwyse, for the scawberde ys worth ten of the swerde; for whyles ye have the scawberde uppon you, ye shall lose no blood, be ye never so sore wounded. Therefore kepe well the scawberde allweyes with you." --- Le Morte Darthur, Sir Thomas Malory

"Just as you touch the energy of every life form you meet, so, too, will will their energy strengthen you. Fail to live up to your potential, and you will never win. " --- The Old Man at the End of Time

User avatar
Shinto-Cetra
Red Dragon Priest
Posts: 202
Joined: Wed May 01, 2013 3:49 am
Location: Straight outta the Grindery!
Contact:

Re: Blind witches

Postby Shinto-Cetra » Wed Jun 13, 2018 7:46 pm

Sonic# wrote:There's an article to be written about missing body parts for the sake of overall design or performance. It makes me think of the footless characters in Fire Emblem: Awakening or the faceless NPCs in Persona 5:


Those examples are both about in-game graphics, this is a detail in an FMV (in the actual animation, not playback/encoding). Performance would not be affected.

User avatar
Sonic#
Pao Tribe Chieftain
Posts: 4552
Joined: Thu Dec 26, 2002 3:27 am
Location: Here, there, everywhere
Contact:

Re: Blind witches

Postby Sonic# » Fri Jun 15, 2018 2:46 am

Those examples are both about in-game graphics, this is a detail in an FMV (in the actual animation, not playback/encoding). Performance would not be affected.


"Design or performance." To clarify, I agree with Shiva Indis's explanation that this is a design choice.
Sonic#

"Than seyde Merlion, "Whethir lyke ye bettir the swerde othir the scawberde?" "I lyke bettir the swerde," seyde Arthure. "Ye ar the more unwyse, for the scawberde ys worth ten of the swerde; for whyles ye have the scawberde uppon you, ye shall lose no blood, be ye never so sore wounded. Therefore kepe well the scawberde allweyes with you." --- Le Morte Darthur, Sir Thomas Malory

"Just as you touch the energy of every life form you meet, so, too, will will their energy strengthen you. Fail to live up to your potential, and you will never win. " --- The Old Man at the End of Time


Return to “Lunar: Silver Star Story (Complete)”

Who is online

Users browsing this forum: No registered users and 2 guests