*Important* If you're experiencing any glitches in Lunar:SSH

For discussion of Lunar: Silver Star Harmony, the PSP remake of Lunar 1
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Silver Phoenix
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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby Silver Phoenix » Tue Mar 30, 2010 5:01 am

How long of a session had you been playing? There seems to be a few lock-up prone spots, and I've encountered two where the game seemed like it wanted to freeze when leaving a store in Reza, and one of the rooms in the Guild Mansion in Vane.

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DevNall
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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby DevNall » Tue Mar 30, 2010 8:53 am

It definitely locked up. It was during a battle in the goddess tower when Alex was casting Dragon's Lament.

(I notice someone else mentioned that exact same thing on Facebook.)

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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby WhiteKnightLeo » Wed Mar 31, 2010 3:59 am

It's been a while.
I have a nice little story for you all this evening. I was on my way home from VA to NY. I had a layover in Philly that was unexpected, so I needed some reading materials for the long wait ahead. I ran over to the magazine store where I bought the newest issue of PTOM. Inside was a bunch of random lame reviews about all the games I just wasted my money on. I was pumped when I saw that they had put Lunar in the review section. (I like owning anything that has the mention of Lunar in it.) I noticed at the very top of the article there was a picture in which Jessica was telling Alex that if he were to enter Mia's room again she would put her foot up his behind. Of course I blew by it the first time and wondered "Why does Jess care so much?" I got to thinking that it was probably a mistake on the programmers part and they just put Jessica's sprite instead of Nash's.
Let me know what you think....
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Shiva Indis
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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby Shiva Indis » Wed Mar 31, 2010 1:48 pm

That one has been there all along. Jessica's supposed to stand up for Mia; they're best friends. Since the series has a dirty mind, you're seldom allowed to investigate a female character's bed without an assumption of bad faith. :P
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Silver Phoenix
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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby Silver Phoenix » Fri Apr 02, 2010 6:03 am

Shiva is right, and as far as mis-matched text boxes it has to do with data conversion to the PSP according to Jess from XSEED. The data dumps somehow get flipped and it makes a mess of things so they have to be re-sorted.

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GhaleonOne
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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby GhaleonOne » Tue Apr 06, 2010 10:52 pm

I had my first lock-up. In Damon's Spire, during the scenario event where the "sick" guy asks Jessica "Aren't you a priestess of the Goddess" or something to that effect, Jessica never responds, the music locks up, then the entire game locks up.

Sadly, I hadn't saved since Meryod Woods.
-G1

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Silver Phoenix
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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby Silver Phoenix » Wed Apr 07, 2010 12:44 am

Game Arts needs to stick to console releases. :P

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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby Alan_Geitz » Sat Apr 10, 2010 4:25 pm

Is it considered a glitch when Alex's weapon "magically" changes into Althena's Sword during his magic attacks while he is in his Dragonmaster gear?
The game has been pretty consistent with a weapon's appearance in-game, so this just struck me as odd. Or lazy...

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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby segaboy7 » Sat Apr 10, 2010 5:21 pm

on numerous occasions i have had the game lock up going in to a battle, the game will go to switch screens from the dungeon to the battle screen and lock up on just a solid black screen. The psp itself isnt frozen cus i can hit the home menu and the home screen shows up. if i choose to exit the game from the home menu however the umd refuses to stop spinning and continues with the black screen. I have a psp 1001 and firmware 6.20

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Shiva Indis
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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby Shiva Indis » Mon Apr 12, 2010 1:12 pm

Alan_Geitz wrote:Is it considered a glitch when Alex's weapon "magically" changes into Althena's Sword during his magic attacks while he is in his Dragonmaster gear?

I'd sooner call it corner-cutting. :P
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Silver Phoenix
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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby Silver Phoenix » Wed Apr 14, 2010 11:03 pm

segaboy7 wrote:on numerous occasions i have had the game lock up going in to a battle, the game will go to switch screens from the dungeon to the battle screen and lock up on just a solid black screen. The psp itself isnt frozen cus i can hit the home menu and the home screen shows up. if i choose to exit the game from the home menu however the umd refuses to stop spinning and continues with the black screen. I have a psp 1001 and firmware 6.20


Does this keep you from continuing the game if you go to play it at a different time? It sounds more like a PSP problem to me with reading the UMD. It could be that the laser is dirty. I posted your problem on the Facebook page, and Jess is going to try looking into it but I don't think she'll find anything. I think it's just your older model PSP being anal. If you have any compressed air, try spraying it around the UMD drive and on the lens. Just make sure you have some distance away.

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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby ShindoW » Mon Jul 12, 2010 2:02 am

Could someone explain the Puffy Bug glitch? I put the game down because I heard about it and never got around to picking this back up ^^;
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Silver Phoenix
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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby Silver Phoenix » Sat Jul 24, 2010 11:38 pm

I don't understand exactly what it is, but I didn't encounter it. I think that's a poor excuse for you to stop playing the game. I know a lot of the "glitches" ended up being user error by them turning off their system accidentally, or playing for excessive periods of time.

There are still obvious glitches in the game's programming that GA should have fixed, but I think it stems more from their issues regarding putting the game on the PSP in the first place. They had a lot of problems with it.

As far as I know there weren't any "game ending" glitches that kept people from finishing the game. Custom firmware, and PSP 1000's encountered most of the problems.

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Sonix
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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby Sonix » Mon Jul 26, 2010 8:53 am

Silver Phoenix wrote:As far as I know there weren't any "game ending" glitches that kept people from finishing the game. Custom firmware, and PSP 1000's encountered most of the problems.


Damn, I got through the game without any problems with both of those :lol:
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Silver Phoenix
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Re: *Important* If you're experiencing any glitches in Lunar:SSH

Postby Silver Phoenix » Tue Jul 27, 2010 10:13 pm

They are the exception, not the norm. It just seems like a select few people encountered problems.


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