Overly formal language is overly formal...

For discussion of Lunar: Silver Star Harmony, the PSP remake of Lunar 1
User avatar
Silver Phoenix
Bromide Hunter
Posts: 1677
Joined: Thu Jul 14, 2005 5:57 am
Location: Allentown, PA
Contact:

Re: Overly formal language is overly formal...

Postby Silver Phoenix » Sun Mar 21, 2010 11:44 pm

Kizyr is right about space limitations for text. SSH on PSP has a restriction on text limits so certain alterations had to be made to get the same point across compared to the previous remake on a console.

Lunar3coming
Nanza Bandit
Posts: 28
Joined: Wed Mar 10, 2010 1:38 pm

Re: Overly formal language is overly formal...

Postby Lunar3coming » Mon Mar 22, 2010 4:45 am

Silver Phoenix wrote:Kizyr is right about space limitations for text. SSH on PSP has a restriction on text limits so certain alterations had to be made to get the same point across compared to the previous remake on a console.


This has made me wonder with SSH though. It looks as though there is only text on like half of the screen. Why doesn't it stretch all the way across? There's definitely enough screen space to make the sentences longer.

User avatar
Shiva Indis
White Dragon Knight
Posts: 946
Joined: Mon Sep 12, 2005 3:59 pm
Location: Genjuukai

Re: Overly formal language is overly formal...

Postby Shiva Indis » Mon Mar 22, 2010 2:35 pm

Maybe if they hadn't picked that tall, narrow font... :P

The Japanese version was the same way, BTW, but its script is so similar to SSS that I figured that the formatting was still tailored for SS/PS resolution.
「まあいいけど。」

Lunar3coming
Nanza Bandit
Posts: 28
Joined: Wed Mar 10, 2010 1:38 pm

Re: Overly formal language is overly formal...

Postby Lunar3coming » Mon Mar 22, 2010 5:33 pm

Shiva Indis wrote:Maybe if they hadn't picked that tall, narrow font... :P

The Japanese version was the same way, BTW, but its script is so similar to SSS that I figured that the formatting was still tailored for SS/PS resolution.


Bummer. I'd like to see how this stuff works. Too bad I don't work at a game company and all I do is play their games...

User avatar
Silver Phoenix
Bromide Hunter
Posts: 1677
Joined: Thu Jul 14, 2005 5:57 am
Location: Allentown, PA
Contact:

Re: Overly formal language is overly formal...

Postby Silver Phoenix » Tue Mar 23, 2010 12:26 am

It's a design choice, as having a text box fill the whole span of the screen is going to take away from the rest of the image. Do you notice how the screen shrinks and expands (after the text is gone) any time there is character interaction and text appears? I assume this is an issue with GameArts using the PSP architecture, because it wasn't easy for them according to statements.

User avatar
Alunissage
Goddess
Posts: 6940
Joined: Thu Dec 26, 2002 10:31 am
Contact:

Re: Overly formal language is overly formal...

Postby Alunissage » Tue Mar 23, 2010 1:01 am

I think he (?) was talking about the dialogue boxes going all the way across the bottom of the screen but the lines of dialogue not going all the way across the box, leaving lots of whitespace, er, blackspace after the ends of lines. And yes, this is likely due to the PSP conversion. I'd asked XSEED about a related issue and apparently meshing the script with the PSP port caused all sorts of bugs and issues which were nontrivial to fix. I would guess that the short lines had to do with there being a larger number of text screens required for the Japanese text (since I don't recall seeing these odd line breaks in the import) than for the English text, which then had to be spread out to take up those extra screens. I would also attribute this largely to font issues, since Japanese is necessarily fixed-width, but note that this wasn't the case in SSSC because WD could and did edit the scenes and boxes to fit the English script. That kind of editing wasn't feasible for XSEED and they had to address the length discrepancy between English and Japanese text differently.

User avatar
Silver Phoenix
Bromide Hunter
Posts: 1677
Joined: Thu Jul 14, 2005 5:57 am
Location: Allentown, PA
Contact:

Re: Overly formal language is overly formal...

Postby Silver Phoenix » Tue Mar 23, 2010 10:09 pm

It seems to be the "invisible wall" case. It seems like there is more space for text but there actually isn't. All of the issues people are having with glitches are carried over from the Japanese release, and then new glitches appear because of the changes in the coding from Japanese to English. I'm curious as to why they had problems converting data on the PSP, but it could be a RAM issue.


Return to “Lunar: Silver Star Harmony”

Who is online

Users browsing this forum: No registered users and 3 guests