Game crashes?

For discussion of Lunar: Silver Star Harmony, the PSP remake of Lunar 1
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fates
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Game crashes?

Postby fates » Fri Dec 04, 2009 7:29 pm

I ran the amazon.jp page for this game through a translator and one of the reviews says the game has a problem with crashing. Is this true, has anyone encountered it?

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Silver Phoenix
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Re: Game crashes?

Postby Silver Phoenix » Fri Dec 04, 2009 7:33 pm

This is the first I've heard of it. I'm thinking there is more of a possibility if it was downloaded onto the PSP Go.

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Re: Game crashes?

Postby Alunissage » Fri Dec 04, 2009 8:10 pm

Just finished the Red Dragon Cave. No problems yet.

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Kizyr
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Re: Game crashes?

Postby Kizyr » Fri Dec 04, 2009 8:11 pm

http://www.amazon.co.jp/ガンホー・ワークス-ルナ-~ハーモニー-オブ-シルバースター~/dp/B0029U2C96/ref=sr_1_1?ie=UTF8&s=videogames&qid=1259957331&sr=8-1

Links to stuff like this are generally helpful.

Anyway, the review mentions this happening on a PSP-1000/2000, but after a really long period of playing. It's probably something related to that; I wouldn't be surprised if it only happens if you leave the PSP alone while the game is running and it goes to sleep. KF

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Alunissage
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Re: Game crashes?

Postby Alunissage » Fri Dec 04, 2009 8:17 pm

Yeah, I'm playing on a 3000, and put it into suspend mode (or whatever it's called) whenever I stop playing. The only problem I've had is that one of those times it got turned all the way off (switch may have been pushed by something in my purse, for all I know) and I ended up running around a little pointlessly because apparently I hadn't saved after talking to Damon and the previous save was in the tower going up. I didn't realize I hadn't saved, so I exited the tower and went to talk to people and nothing was different; then I went back to talk to him again and found I had to do the clay sculpture thing again. Got rather overlevelled in the process of all this too. :P But I don't think any of that was likely to be an actual crash, just a screwup on my part.

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Re: Game crashes?

Postby Shiva Indis » Fri Dec 04, 2009 8:56 pm

I remember some of those Amazon comments, also some similar complaints elsewhere about graphical anomalies during loading. Something to do with a bearded old man sprite. I wish I could say I've seen anything of the sort, but my experience has been trouble-free so far. It seems that you don't get to see any fireworks on a 3000.
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Re: Game crashes?

Postby Nobiyuki77 » Sat Dec 05, 2009 12:09 am

No problems for me, but I'm cheating 'cause I'm using custom firmware.
-Nobi

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Re: Game crashes?

Postby Temzin » Sat Dec 05, 2009 3:16 am

There were a whole lot more complaints on Amazon about the atrocious, inexplicable load times than crashes, though, so I wouldn't worry about that aspect so much. Then again, you can never tell when it's just a bunch of 2ch kids who have been sent over to deluge the reviews section as a prank, but I suspect that these are genuine problems.

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Re: Game crashes?

Postby Silver Phoenix » Sat Dec 05, 2009 4:58 am

Let us pray that these load times can be rectified. XSEED hasn't even acknowledged any participation in localizing this game.

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Re: Game crashes?

Postby Alunissage » Sat Dec 05, 2009 5:36 am

To be honest, I'm only finding the load times mildly annoying. Moreso when you're somewhere like Nanza where there are a whole lot of doors and stairs. I'd hardly notice it if the music didn't fade out and back in.

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Re: Game crashes?

Postby fates » Sat Dec 05, 2009 5:47 am

Alunissage wrote: I'd hardly notice it if the music didn't fade out and back in.


Yeah, that was my main gripe with it in the demo. The load itself wasn't so bad, it was just the music cutting that made it jarring.

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Re: Game crashes?

Postby Alunissage » Sat Dec 05, 2009 6:23 am

At least the music continues where it left off. I got so sick of the beginning of the Reza music in SSSC. Every time you went through a doorway -- and that town was riddled with them -- that bloody trumpet started up again.

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Re: Game crashes?

Postby Silver Phoenix » Sat Dec 05, 2009 5:45 pm

Seeing as how it's been so long since I touched SSSC for an actual playthrough, it seems like they wanted to continue to annoy you with the loading in SSH. :P

Now the smart thing to do would be to redo SSSC in HD and make it along with EB a downloadable game on the PSN. That would frankly be awesome, because playing the PS1 disc makes my eyes bleed. Will this happen? Not likely.

Of course it is likely to just make SSSC/EBC normal available on PSN since any added rpg games is a good thing for the PS3.

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Re: Game crashes?

Postby Shiva Indis » Sun Dec 06, 2009 6:28 pm

I think I jinxed myself with my last post in this thread. A couple hours of play after posting, the game failed to initialize the menu during a fight. I lost less progress than I had feared though. So, one bug reported. :P

Most load pauses are about 3 seconds, and like Alun mentioned, I find that it generally doesn't bother me much. Exceptions include Nanza for aforementioned reasons, and Meribia, where the houses have these pointless, empty little front halls. :| In dungeons the pauses are even kind of fun - I have a sense of anticipation. Without the continuity of the same music, I have no idea what the next screen will present.

I'm hardly a game designer, but even messing around with RPG Maker lets me imagine some simple workarounds that might streamline this somewhat. Maybe the NA version could reduce the loading without too much trouble.
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fates
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Re: Game crashes?

Postby fates » Sun Dec 06, 2009 8:22 pm

It's certainly possible.

One case of such happening was the EU version of Odin Sphere. It had slightly less slowdown issues than both the japanese and american versions had.

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Re: Game crashes?

Postby Alunissage » Sun Dec 06, 2009 10:34 pm

Yeah, those front halls in the Meribia houses were annoying for that reason, and seemed strange too. But then I looked at SSSC and realized that the houses all have them too, albeit much less deep, so I suppose they were just going along with that general design. In SSS, though, there was no distinction between the normal houses and the outside (e.g., the music continued and the monsters didn't respawn on exit), so the anterooms were barely noticeable except when a random pet got between you and the doorway.

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Re: Game crashes?

Postby Silver Phoenix » Mon Dec 07, 2009 6:54 am

I hated when you got stuck trying to leave a building and someone is blocking the way. That seems to be in a lot of rpgs.

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Re: Game crashes?

Postby Zhane Masaki » Wed Mar 10, 2010 12:03 am

I have had problems getting out of Althena's City after getting the Holy Mace. It freezes. Someone help?
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Re: Game crashes?

Postby makingthingsup » Tue Mar 23, 2010 6:47 pm

Does the game freeze immediately after you get the Holy Mace? Or is it when you are just walking around Althena's city?

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Re: Game crashes?

Postby Zhane Masaki » Sun Apr 04, 2010 9:14 pm

Well, of course, we have to kill both enemies to get out of the room, I usually go for the mace, equip it, then kill off the enemies. Only after I kill one of them, the screen suddenly shifts to a weird angle where Alex is cut off of the screen and the game freezes up with me unable to move. Please IM me with help on this.
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