TGS hands on!!

For discussion of Lunar: Silver Star Harmony, the PSP remake of Lunar 1
vicdaman
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TGS hands on!!

Postby vicdaman » Thu Sep 24, 2009 2:58 pm


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GhaleonOne
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Re: TGS hands on!!

Postby GhaleonOne » Thu Sep 24, 2009 3:24 pm

Good find! Sounds like the graphics are top-notch. I'll throw a link up on LunarNET tonight after work.
-G1

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ilovemyguitar
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Re: TGS hands on!!

Postby ilovemyguitar » Thu Sep 24, 2009 3:49 pm

I was sorta worried that these more human-looking sprites weren't going to be as expressive as the crazy deformities we love from the console Lunar games. It's good to know they're keeping the charm intact.
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Aaron
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Re: TGS hands on!!

Postby Aaron » Thu Sep 24, 2009 8:11 pm

The battle system has had some minor adjustments. It looks like the option to just move has vanished, but it appeared that the AI behavior could be customized.


Great. Does that mean everything is in a fixed position? Or is a characters range still a factor in being able to hit. I always loved the fact that the characters had ranges...It sounds like its no longer in here. But then some of the screenshots show characters moving around. I wonder if they return to their original position like Lunar Legend or Lunar: DS.

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Re: TGS hands on!!

Postby Lunar Eclipse » Thu Sep 24, 2009 8:20 pm

Honestly, from the way the article read, it seemed like they were just remembering SSSC incorrectly. In SSSC, you moved to a new location when you attacked, but you couldn't command an ally to simply move, as was the case with GameArts' other main RPG franchise Grandia (in which there was a guard command and an evade command, and you could direct and ally to a particular spot with evade). See, the author says:
The article wrote:It looks like the option to just move has vanished ...

In short, I think you'll still move around when you perform a basic attack.
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Kizyr
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Re: TGS hands on!!

Postby Kizyr » Thu Sep 24, 2009 8:24 pm

What Lunar Eclipse said. Range is still a factor (this was repeated in the Famitsu articles), so they're keeping the ranged combat. However, unlike, say, EBC, you can't select Defend and move your character around; they only move when they attack.

I don't remember if SSSC allowed you to do that, but I remember clearly that EBC did and TSS/EB didn't. KF
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fates
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Re: TGS hands on!!

Postby fates » Thu Sep 24, 2009 10:36 pm

The video has field movement, Luna moved to the left when she used the slingshot thingy.

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GhaleonOne
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Re: TGS hands on!!

Postby GhaleonOne » Thu Sep 24, 2009 10:54 pm

TSS and EB had something like "flee", that made your character run around retardedly I think. I specifically remember doing that when Zophie was about blast a few of them with that Hell Blast or whatever it was that caused instant death to anyone in vacinity.
-G1

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Re: TGS hands on!!

Postby Sonic# » Thu Sep 24, 2009 11:39 pm

I like the look of it.

I want to say that you could move different characters using defend in SSSC, since I remember particular battles where that was useful (like in the Meribia Sewers). I'll power it up tonight and check; I've been wanting to replay it for a while now anyway.

Lunar Eclipse wrote:Honestly, from the way the article read, it seemed like they were just remembering SSSC incorrectly. In SSSC, you moved to a new location when you attacked, but you couldn't command an ally to simply move, as was the case with GameArts' other main RPG franchise Grandia (in which there was a guard command and an evade command, and you could direct and ally to a particular spot with evade). See, the author says:
The article wrote:It looks like the option to just move has vanished ...

In short, I think you'll still move around when you perform a basic attack.


So I've played three Grandia games now, and I haven't realized you can direct a person to move to a certain place with evade? *facepalm*
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Jenner
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Re: TGS hands on!!

Postby Jenner » Fri Sep 25, 2009 12:37 am

I remember in TSS specifically the Cave of Trials monster, how you had to run from it or it's habit of using four consecutive attacks in melee would end you. The point was to use magic to beat it, but, you had to select "Flee" from the attack menu to run away from it and pray you ran the right way and a far enough distance. Adding the ability to defend and move was one of the improvements in SSSC comparatively to TSS.
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Nobiyuki77
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Re: TGS hands on!!

Postby Nobiyuki77 » Fri Sep 25, 2009 12:54 am

-Nobi

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Undine
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Re: TGS hands on!!

Postby Undine » Fri Sep 25, 2009 3:13 am

I loved the flee command. They would cover their little heads.

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ilovemyguitar
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Re: TGS hands on!!

Postby ilovemyguitar » Fri Sep 25, 2009 3:55 am

Undine wrote:I loved the flee command. They would cover their little heads.


And by "little" you of course mean "freakishly large," right?
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Re: TGS hands on!!

Postby Silver Phoenix » Fri Sep 25, 2009 6:31 am

The art style and the characters look great, but I'm a bit disappointed with the black screen every time there is a skill/magic used. As I posted under the main page headline, I'm worried about the release format and whether I buy a PSP or a PSPGo. I don't like the idea of only digital downloads, because it's not a tangible product I can see and hold for myself. Unless they supplied artwork or other goodies with the digital release.

I wish you could play PSP games through the PS3 like a Virtual Console/PSN download. I know you can play PSP games on a tv with audio/video cables for one of the models. It wouldn't look so great on an HDTV though with a small picture in the middle of the screen and lack of a better cable source for sound and video.

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Jenner
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Re: TGS hands on!!

Postby Jenner » Fri Sep 25, 2009 1:52 pm

Jenner wrote:I remember in TSS specifically the Cave of Trials monster, how you had to run from it or it's habit of using four consecutive attacks in melee would end you. The point was to use magic to beat it, but, you had to select "Flee" from the attack menu to run away from it and pray you ran the right way and a far enough distance. Adding the ability to defend and move was one of the improvements in SSSC comparatively to TSS.


I just found the boss I was mentioning above in this.

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This -Fatal Hopper- right here. Hardest boss in the game because of the -Dragon Diamond- flee randomness :P


Undine wrote:I loved the flee command. They would cover their little heads.


Yes, Beka, it's adorable until the random flee mechanic runs you right into this son of a -Borgan-'s loving embrace xD

See, here it is, kicking Mickey's ass.

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THAT'S RIGHT MICKEY, USE THAT CALM HERB IN DESPERATION

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RUN AWAY

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IT'S COMING RIGHT FOR US.

Ahh, nostalgia. xD
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GhaleonOne
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Re: TGS hands on!!

Postby GhaleonOne » Fri Sep 25, 2009 3:37 pm

Yeah I seriously just about spit my water out from laughing too hard. The screenshots don't lie though. Alex was doing some serious bobbin' and weavin'.
-G1

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cj iwakura
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Re: TGS hands on!!

Postby cj iwakura » Fri Sep 25, 2009 9:40 pm

The music sounds really good.
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ghaleon12
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Re: TGS hands on!!

Postby ghaleon12 » Sun Sep 27, 2009 12:41 am

I used to always level up to get burning rain....or whatever it was called for that fight. It does so much more damage over flame. Took some leveling up though, anyone else do that? I also leveled up a bunch before the grindery to get alex's 3 melee attacks lol.

But overall its looking pretty good.


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