I love Lunar, but one thing that bugs me....

For discussion of Lunar: Silver Star Story, the remake of Lunar 1 for Saturn/Playstation/PC and all its translations
Jupiterstar1221
Burg Farmer
Posts: 9
Joined: Tue Feb 27, 2007 5:07 am
Location: On the Blue Star
Contact:

I love Lunar, but one thing that bugs me....

Postby Jupiterstar1221 » Mon Sep 20, 2010 7:46 am

I wish they had made the bag where you carry herbs/starlights/etc like the one in Lunar Eternal Blue Complete. It is so much more organized while the Lunar SSSC is a diaster. >.< I think its the only thing that is detering me from playing LSSSC. I am loving LEBC, BUT I do not know if I can handle that bag......and if I remember that if you don't move herbs from Nall to the characters you can get items to heal, AND you can't carry that many! *Heavy Sigh*

I started L EBC two days ago and I am already on Disc 2, and I decided I was going to start LSSSC when I got to the 3rd disc, but I decided to just start the first but now...I do not think I want too. Any ideas that can get me over the whole item carrying system to get into playing it? Thanks

User avatar
Shiva Indis
White Dragon Knight
Posts: 945
Joined: Mon Sep 12, 2005 3:59 pm
Location: Genjuukai

Re: I love Lunar, but one thing that bugs me....

Postby Shiva Indis » Mon Sep 20, 2010 9:49 pm

Limited inventories for each character was the norm in the series until the Lunar 2 remake. I know that doesn't make much difference to you since you started with the game that made the change. But personally, I missed it. Maybe it's sort of like driving a car with automatic transmission when you're used to a manual. There's not enough to do or to think about.

Having to manage your inventory was one thing about Lunar that was kind of unique. SCD Lunar 2 and SSS set it up so that it required a little extra thought, but minimized frustration. (Compare that to EarthBound, for instance, where you probably WILL throw away things you'd rather keep and you have to wait and pay to put items in storage.)

But as to your problem with SSS, I remember relying mostly on magic for healing, done mostly after fights, while keeping items for boss fights and emergencies.
「まあいいけど。」

User avatar
Sonic#
Pao Tribe Chieftain
Posts: 4524
Joined: Thu Dec 26, 2002 3:27 am
Location: Here, there, everywhere
Contact:

Re: I love Lunar, but one thing that bugs me....

Postby Sonic# » Mon Sep 20, 2010 10:22 pm

^This.

I preferred it as well, for many of the same reasons. Enforced scarcity makes it a little painful, but on the other hand it's not like I have to sell off or put in storage items I can't put in a character's inventory. They just go into a "bag."

You'll get used to it fairly quickly. The other thing... at least with SSSC, I seldom used items. In boss battles, I might use a few healing items or a Star Light, but it wasn't until the final fight that I used Silver Lights or anything like that.
Sonic#

"Than seyde Merlion, "Whethir lyke ye bettir the swerde othir the scawberde?" "I lyke bettir the swerde," seyde Arthure. "Ye ar the more unwyse, for the scawberde ys worth ten of the swerde; for whyles ye have the scawberde uppon you, ye shall lose no blood, be ye never so sore wounded. Therefore kepe well the scawberde allweyes with you." --- Le Morte Darthur, Sir Thomas Malory

"Just as you touch the energy of every life form you meet, so, too, will will their energy strengthen you. Fail to live up to your potential, and you will never win. " --- The Old Man at the End of Time

User avatar
Alunissage
Goddess
Posts: 6940
Joined: Thu Dec 26, 2002 10:31 am
Contact:

Re: I love Lunar, but one thing that bugs me....

Postby Alunissage » Tue Sep 21, 2010 12:01 am

Shiva Indis wrote:Having to manage your inventory was one thing about Lunar that was kind of unique. SCD Lunar 2 and SSS set it up so that it required a little extra thought, but minimized frustration.

Well, except for the minor frustration (for me, anyway) of figuring out where the items you found in chests had ended up in EB, since instead of them going straight into Ruby's inventory they went into the inventory of the first person in the party with a space available. I would rather have been able to keep a slot in each person's inventory free so that changing equipment required less moving around.

Actually, I guess what that boils down to is that I would rather it have been like TSS's, just with more space in Nall's "satchel". I did end up dropping items in that game, mainly because there were so many different ones, many of which would never be used, and there was pretty limited space. Still, I actually really liked all the different items even though the variations were largely unnecessary. I suppose that variety was more or less replaced by tool/equip effects in EB, which were also fun.

User avatar
Shiva Indis
White Dragon Knight
Posts: 945
Joined: Mon Sep 12, 2005 3:59 pm
Location: Genjuukai

Re: I love Lunar, but one thing that bugs me....

Postby Shiva Indis » Fri Sep 24, 2010 6:22 pm

Sonic# wrote:I preferred it as well, for many of the same reasons. Enforced scarcity makes it a little painful, but on the other hand it's not like I have to sell off or put in storage items I can't put in a character's inventory. They just go into a "bag."

Enforced scarcity, yeah. :) The older games put an incentive on using magic instead of items, which seems appropriate to the setting somehow.

Alunissage wrote:Well, except for the minor frustration (for me, anyway) of figuring out where the items you found in chests had ended up in EB, since instead of them going straight into Ruby's inventory they went into the inventory of the first person in the party with a space available.

Where's Hiro's new helmet? Oh, Jean's got it, lol. Definitely remember that. :mrgreen:
「まあいいけど。」

User avatar
Imperial Knight
Black Dragon Wizard
Posts: 442
Joined: Tue Dec 20, 2005 2:53 am
Location: Chicago

Re: I love Lunar, but one thing that bugs me....

Postby Imperial Knight » Tue Sep 28, 2010 5:14 am

I kind of liked the old inventory system simply because it seemed more realistic. It always did seem a little odd to me just how much stuff you can carry around in a typical RPG.


Return to “Lunar: Silver Star Story (Complete)”

Who is online

Users browsing this forum: No registered users and 2 guests