Magic Attack Bug

For discussion of Lunar: The Silver Star, the original game for the Sega CD
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serphnx
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Magic Attack Bug

Postby serphnx » Sun Jun 04, 2006 7:05 pm

I haven't seen this bug listed anywhere, so I was wondering if anyone else had discovered it, and if so, if they remembered how to trigger it. There's a bug in the Sega CD Lunar SS that makes Magic for Alex into an attack, that is, instead of taking away all your attack chances, it counts as 1 attack, and Alex will continue using the rest of his attacks until they're exhausted. So for instance, if Alex has 2 for # of attacks, and casts a heal spell, he will then attack once more.

I used to always use this when I played the game on my Sega CD. I'm sure it's possible on emulation as well. I think it's done with the harp somehow at the beginning of the game, but I can't remember exactly how. You can't see if you're succesful obviously until you get Magic in Meribia.

The drawback to the bug is that the boss in the Magic Trial Cave becomes harder, since you will always be close to it. The solution to this is simply to equip the crossbow, and position yourself intelligently.

There's also a bug where if all your characters are on Level 99, you can fight Ghaleon's final form 1v1 with Alex at the end of the game, however, the game will just hang after you beat him. I've also been unable to repeat this bug, and it could be that it's not actually triggerable usually and just randomly happened.

I'm hoping someone sees this and can either tell me about the bug, or atleast to see if there is any interest in it. The game is old and I don't know how many fans are left these days...I just stumbled onto this site while searching for the Lemina Bug in Lunar 2. I'm replaying these games again...

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Postby GhaleonOne » Mon Jun 05, 2006 1:02 am

Haven't found it myself, but it's certainly possible. In fact, I wouldn't be surprised if it's one of those "easter eggs" Vic mentioned a few years back that noone had found in many WD games.

Perhaps someone else may have come across it thoguh? I can't remember it happening personally.
-G1

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Silver Phoenix
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Postby Silver Phoenix » Mon Jun 05, 2006 7:22 am

I think I remember hearing something about this a long time ago, back on the LUNAR-L List. (*sigh* memories...) Apparently, there are also bugs where Nall attacks when certain characters reach a high level, or something to do with one of Kyle's spells. It's been so long that I vaguely remember the exact details. I'm sure someone here can recollect it.

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Siazair
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Postby Siazair » Mon Jun 05, 2006 1:56 pm

Oh my favorite little trick in SS, the magic attack thing is related to the command of AI at the bottom of each character in the menu, turning it on would enable them to attack after using a magic, providing they had the number of attacks to use it. ^_^ But yea, make sure AI is on and it'll work.

PS. For the Magic Trial Cave, you can turn it off.

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Mag
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Postby Mag » Mon Jun 05, 2006 4:38 pm

Siazair wrote:Oh my favorite little trick in SS, the magic attack thing is related to the command of AI at the bottom of each character in the menu, turning it on would enable them to attack after using a magic, providing they had the number of attacks to use it. ^_^ But yea, make sure AI is on and it'll work.

PS. For the Magic Trial Cave, you can turn it off.



As soon as I read this word by word, it was like someone flicked a switch and now I remember it. Wow, thanks for explaining that. It's wierd how you can forget something you know so well. :o
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Kizyr
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Postby Kizyr » Mon Jun 05, 2006 8:00 pm

Wow... A lot of this stuff I never knew.

I'll see if I can try it on emulator. I have a saved game from my last run of TSS where I levelled everyone up to 99. KF

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Siazair
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Postby Siazair » Mon Jun 05, 2006 10:18 pm

I'm actually surprised not many others noticed, but it makes Ghaleon so easy to beat at the final fight, like Kiz, if your 99, and you have the AI on for Alex, and you do holy light (500) then attack 3-4 times (250 apiece I think) thats well over 1000 hp that single attack. Its really fun...Gah I'm going to have to play TSS again, D you all!

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serphnx
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Postby serphnx » Mon Jun 05, 2006 11:15 pm

Siazair wrote:I'm actually surprised not many others noticed, but it makes Ghaleon so easy to beat at the final fight, like Kiz, if your 99, and you have the AI on for Alex, and you do holy light (500) then attack 3-4 times (250 apiece I think) thats well over 1000 hp that single attack. Its really fun...Gah I'm going to have to play TSS again, D you all!


Well, it's a great game, so you're welcome :P

Thanks, I'm glad I found this board! It's good to see other fans for the Sega CD versions of the games.

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Alunissage
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Postby Alunissage » Wed Jun 07, 2006 2:45 am

Well, a lot of us never use AI. I certainly don't except by accident.

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Silver Phoenix
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Postby Silver Phoenix » Wed Jun 07, 2006 3:13 am

Haha, same here Alun. I never trust that using AI will be effective without wasting unnecessary magic or items. I've made the mistake of using AI by accident in the past and nearly had characters killed. I almost chose AI while playing Dragon Song last night and nearly had a heart attack.

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Kizyr
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Postby Kizyr » Wed Jun 07, 2006 5:27 am

Well, I use AI with Dragon Song because there's not much of a range in your options. Attack, or, well, Attack?

Otherwise I never use it. I accidentally hit it in Eternal Blue and before you know it, I've wasted 200MP casting Magic Shield, Comet Tail, Tranquil Litany, and Dark Sword when I was facing only 2 dung beetles. KF

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Siazair
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Postby Siazair » Wed Jun 07, 2006 6:12 am

This AI was differant for TSS, you still commanded your character, like if I told Alex to holy light, he would then use the rest of his attacks, to...attack, he'd never use anything else. But as far as the overall AI system, didn't use it in EB or TSS, Don't like the silly computer chooseing crap decisions for me

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Mag
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Postby Mag » Wed Jun 07, 2006 6:40 am

Here's a movie clip demonstrating it for those curious enough:

http://files.filefront.com/Magic_AIavi/ ... einfo.html


Enjoy!
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Postby YoshiMars » Wed Jun 07, 2006 3:04 pm

As far as the AI goes I had a simmilar experience to Kizyr's... and thus never on purpose have I ever used it again. Though I am a bit lost does this work with the emulated versions of the game? Sorry if that's been answered, I didn't catch it.
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Mag
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Postby Mag » Wed Jun 07, 2006 3:52 pm

Yes it does. Actually my movie was a recording of TSS running in Gens. The reason why it still works is that I'm pretty sure it's just a designed game mechanic rather than a bug. However, I am not sure why they put it in as an option; there's no doubting it's superior for chracters like Alex and Kyle.

Yet one more way you can make your characters overpowered in TSS! :P
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Postby YoshiMars » Thu Jun 08, 2006 2:43 am

Ah I see! Just checking... I suppose I could have picked up on the video being an emulator huh? :P
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Postby scaryice » Sun Dec 03, 2006 5:28 am

Never knew about this. Wow.

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Kizyr
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Postby Kizyr » Sun Dec 03, 2006 6:02 pm

There is an update I found to this after playing the Japanese TSS...

The reason why this is the case is because in the old programming, setting the AI options a certain way would let Alex (or anyone else with more than 1 attack) continue to attack after his one magic spell was up. In the English version, this was removed for manual commands, but it still goes into effect if you pick AI commands.

I think WD noticed that letting someone get off a powerful spell and 2-3 attacks in made them way too powerful, particularly for Alex and Kyle. And you ran into the irritating moment of Jessica healing everyone, then running up to attack. So they corrected that in the regular programming, but missed the section of code that related to AI. KF

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Postby Benevolent_Ghaleon » Mon Dec 04, 2006 4:14 pm

Silver Phoenix wrote:Haha, same here Alun. I never trust that using AI will be effective without wasting unnecessary magic or items. I've made the mistake of using AI by accident in the past and nearly had characters killed. I almost chose AI while playing Dragon Song last night and nearly had a heart attack.


The reason that i don't use it is because it doesn't feel like you're really PLAYING the game.

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Postby Atticus » Tue Dec 26, 2006 12:39 am

Siazair wrote:Oh my favorite little trick in SS, the magic attack thing is related to the command of AI at the bottom of each character in the menu, turning it on would enable them to attack after using a magic, providing they had the number of attacks to use it. ^_^ But yea, make sure AI is on and it'll work.

PS. For the Magic Trial Cave, you can turn it off.

Wow now I know why the keep ataking after a spell o0
I really found that odd
I was here thinking it was normal lol
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