Leo wrote:Lunar Legend gets a pass because they did what they could with what they were working with. SSH could have been much more if they didn't decide to be lazy.
Agreed.
I mean look. I would think that the GBA would do better. (That game fits a 8mb rom, yet there's 16mb and 32mb. A card game like Yugi Oh had a 16mb rom for GAWD SAKES!!) but seeing FF4 and FF6 with their glitches and lower quality music that didn't come out as nice as Lunar's even though it seems to make better use of resources... maybe the GBA was just an awkward system.
Even some Super Mario games had lazy things about them. (Gosh, Super Mario and Lunar on the same console XD)
Temzin wrote:I recall another championship-level American rewrite in Althena's shrine
I died
Temzin wrote:rather than just karate chopping you for the entirety of the first fight.
I died
again.
http://i957.photobucket.com/albums/ae53 ... npunch.gif
You mean this?
For a videogame, this animation certainly entertains.
I think it could be a reference to Garland, FF1. They both start with G... oh no. What have I done.
My hack of TSS... DEFINITELY better sound effects, holy crap.
I technically already hacked this, sorta, without hacking. I tried increasing the volume of the game's music so that the sound effects wouldn't be too loud in comparison. It worked. My playthrough of the game like that was much more pleasant.
It's crazy how loud the original sound effects are compared to the music. They aren't necessarily bad though, for their time. Lunar 1 seems to have issues with sound effects in general. TSS, SSSC, Legend and even SSH have a set of sound effects that even I could easily improve, while Lunar 2 sfx is excellent.
Another hack could be increased difficulty, yet lower encounter rate. I love the game to death, but there were parts that the player can easily fall asleep later in the game with so many random encounters... I want the game to punish me a little in difficulty, like Lunar 2, but not bore me.
The checkpoint system is actually a great idea, i don't remember exactly how it works, but it seems veeery nice in case one forgets to save. And that's the problem. Being able to save anywhere in a game means you can easily forget it. I like save points or at least reminders. Not sure how this can be applied in Lunar though. Maybe a question to save after you heal at a statue. Though sometimes there's a lot of these statues near each other... in TSS at least.
I think the item usage and spell usage didn't make too much sense sometimes. I would fix that, but... as far as a hack can go, that might get complicated.
Alunissage wrote:I might not be an RPG player at all if it had been on SegaCD. The only reason I played it is because a housemate of mine had a friend who gave him his Sega Genesis/CD/32X and a bunch of games, one of which was TSS. It's conceivable I would've encountered the series once it came out on the PSX, but unlikely.
It's totally likely. I saw Lunar SSSC in a few game magazines back around 1999, and it was curiosity at first sight. If I hadn't seen it there, I would have found it while reading about PS1 games online 2 or 3 years later. Or in GBA. I WAS already an RPG fan before Lunar though.