Alunissage wrote:...although it was sometimes vaguely disappointing that there were no towns or people in those remote corners. A world map as large as TSS's but with more modern saturation and people to find would be awesome.
Yeah, I'd like to have what you just talked about. SSSC did have a real small map, I guess they did that cause they took out the battles. I wouldn't mind world-map battles if the battles were actually fun every time around. In the Final Fantasy games it was fun at first, but after a while they were more of an obstacle to get where you wanted to go...instead of a way to have fun. I liked how in FF8 you could eventually change that, but still. How about EBC's map? It was bigger, but zoning into different areas got me confused, sadly ^^
Alunissage wrote:I also can't really imagine that working well with a touch screen as opposed to a good old joystick...would you really want to be covering up the obstacles you're trying to avoid with your thumb?
Lol, hadn't really thought of that...I'm only trying to think of something extra to put into the game, to feel more involved with the game...I think that's one reason the DS was made. If they did do it at all a stylus might be better fitted.
Also, about the "Magic Seal" thing...the more you think about it the more it really does make sense. They did say humans need to chant a spell to cast one right? This could be the "chanting," so to speak. There could also be one of the magic race like Ghaleon in your party...they wouldn't do any "chanting," but this way the power of the magic could be fixed (not to weak, not really strong...but strong enough to make a difference) and of course the power would raise as does the level of the character. Something more, they could add different abilities like this to different characters for more strategy, and they could add more characters than the other Lunar games so you can switch them in and out of battle for more of the same effect. Well, the same amount of characters would be fine, but you get the point.